1 |
Share an effective method you have used to generate new game design ideas. |
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2 |
How do you keep abreast of game design technology and techniques? How has this benefited you in your work? Provide an experience. |
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3 |
Describe effective test specifications you have developed for quality assurance staff. |
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4 |
What factors do you consider when evaluating game design features? |
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5 |
Describe a successful gameplay test plan you created. What methods made it successful? |
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6 |
Provide a time when you successfully balanced and adjusted gameplay experiences. How did you effectively ensure critical and commercial success of your product? |
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7 |
Describe an effective method you have used to write game text and dialogue. |
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8 |
Share an experience in which obtaining feedback from staff and integrating it improved a game you designed. |
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9 |
Provide an effective method you have used to provide feedback to production staff. What do you look for in technical game qualities? |
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10 |
Share an experience in which you presented a successful new game design concept to management or colleagues. |
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11 |
Describe an effective two-dimensional cocept layout or three-dimensional mock-up you prepared. |
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12 |
Describe a two- or three-dimensional graphical design which you successfully prepared from initial sketches. |
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13 |
Provide an effective method you have used to ensure intended gaming experience of games. |
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14 |
Share an effective method you have used to guide discussions between development teams. |
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15 |
Describe an effective mission, challenge, or puzzle you devised for a game. How about one that was not as effective? |
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